John Evans' Blog

What to do after you solve a problem.

by on Jun.03, 2007, under Uncategorized

Prof. Gian-Carlo Rota once told a joke in an 18.03 class. As near I can recall, it went like this.

“How does an engineer move a pot from the stove to the counter? He picks it up and carries it to the counter. How does a mathematician move a pot from the stove to the counter? The same way. How does an engineer move a pot from the floor to the counter? He picks it up from the floor and puts it on the counter. How does a mathematician move a pot from the floor to the counter? He picks it up and puts it on the stove…and the previous problem was already solved!”

I’ve noticed that I have this same tendency to lose interest in things once I figure them out…some of my web-based games, for example. It’s much easier for me to start new projects than develop the ones I already have…because the new ones have new challenges. For a lot of the old ones, I need to do tedious work or create more content…

I don’t really know what the solution to this is, I just wanted to get my thoughts on ‘paper’.

3 comments for this entry:
  1. angeldemonwoman

    Uh, do what you don’t want to do anyway. Otherwise you just start a bunch of things and never finish them. It’s like picking up that pot and getting halfway to the counter before you get bored and dropping it back on the floor. At that state, you’re back with the equation you started with.

    That being said, stop making all these petty word games I can’t figure out and add stuff to Phantasma!
    Sorry, I’m picking.
    You could always implement new and exciting things to Phantasma that have nothing to do with what is already there.
    That and have either Starfire or I do more graphics for it. Graphics=people coming and playing your game. More people in the game=more possible ideas. More possible ideas=fun and new challenges.

    …Wow… enough equations. No more math until school starts again, mmkay? Stop making me think.

  2. johnevans

    Mwahahaha! THINK, DAMN YOU, THINK!

    …So what would you like to see in Phantasma? What part of it do you most like? 😉

  3. angeldemonwoman

    Nay! Aye, maybe I shall.

    What would I like to see in Phantasma? Well, for the first part, I think there are far too many things implemented in the first place. Of course, the only problem I find with these is that they’ve never really done anything for me. Too many spells, basically.
    I would probably like to see a few more graphics and definitely more places to go. I know that we’re supposed to be in the castle, but what about that huge garden thing? That’d be neat…

    I’ll think of more later.

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