John Evans' Blog

The decline of puzzle games

by on Nov.26, 2007, under Uncategorized

So over Thanksgiving I got to play my brother’s copy of Zack and Wiki: Search for Barbaros’ Treasure. It certainly had a great visual style, great atmosphere, high production values.

However..At one point I wandered out onto a floor and it collapsed under me, causing instant death. Also, the manual tells you that there’s a hint function that will tell you when you’ve gotten the level into an unsolvable state.

Instant death? Unsolvable states? Didn’t we get past this in the nineties? Next I’ll be seeing a maze of dark rooms that you can only map by dropping items. I can hear the interactive fiction community screaming in frustration.

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2 comments for this entry:
  1. vidstudent

    Speaking of puzzle games….

    http://www.chainfactor.com

    There’s an ARG behind it, but good luck getting yourself detached from the game in front.

    We’re talking time-disappearing addiction, here.

  2. johnevans

    Re: Speaking of puzzle games….

    Heh…Actually, I’d heard about Chain Factor already. It’s reasonably fun, but a little too random for my taste, I think. Too hard to set things up predictably. But thank you for sharing. 😉

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