John Evans' Blog

Lessons of Collaboration

by on Oct.23, 2008, under Uncategorized

So I went to the IGDA NYC Chapter’s First Annual(?) Pecha Kucha night. Pecha Kucha is a format for giving quick presentations; each presenter is allowed 20 slides, which stay up for exactly 20 seconds each, for a total of 6 minutes and 40 seconds of presentation. There were 8 presentations tonight.

All the presentations were interesting in one way or another, although some were better than others. Dave Gilbert had a presentation about Reality on the Norm, an interesting game development community.

Reality on the Norm started when a group of people working in Adventure Game Studio created a simple adventure game set in a kind of wacky town…then they encouraged others to contribute more stories in that same continuity. More and more people created games of their own, many of them introducing new characters. Then the issue of quality control came up; there really wasn’t anyone, because everyone was encouraged to participate. Some games were derided as being low quality. However, there wasn’t any moderation practiced other than a general community consensus. Eventually there were more than 100 characters and the barrier to entry for new people was set fairly high. Still, lots of people had fun and learned a lot about game making.

Why do I have this feeling of déja vu

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4 comments for this entry:
  1. sora_blue

    Gosh, I have no idea why that would sound familiar.

  2. midomi

    Annual is spelled correctly…if that is what the question mart was for. o.o;

  3. johnevans

    Heheh…Well, no, the question mark meant something different.

    You see, at the end, Wade Tinney said “By the way, should we make this an annual event?”. Mostly silence, then a few “Yeah!” and “Woo!”.

    So, it might be the first of an annual event. 😉

  4. kittyboymuffin

    What about Reality on the Narm?

    Hmm … I’ve had ideas for a sort of “open source continuity” deal like that before … though for stories, rather than games.

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