John Evans' Blog

Tag: interactive fiction

The decline of puzzle games

by on Nov.26, 2007, under Uncategorized

So over Thanksgiving I got to play my brother’s copy of Zack and Wiki: Search for Barbaros’ Treasure. It certainly had a great visual style, great atmosphere, high production values.

However..At one point I wandered out onto a floor and it collapsed under me, causing instant death. Also, the manual tells you that there’s a hint function that will tell you when you’ve gotten the level into an unsolvable state.

Instant death? Unsolvable states? Didn’t we get past this in the nineties? Next I’ll be seeing a maze of dark rooms that you can only map by dropping items. I can hear the interactive fiction community screaming in frustration.

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Game dates!

by on Aug.22, 2007, under Uncategorized

So my calendar informs me that today is the 20th anniversary of the US release of The Legend of Zelda. I can’t find a source for the exact date, but the year is correct, so…Yay, historic date!

Speaking of dates, September 1st is the deadline for entering the Annual Interactive Fiction Competition!

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