John Evans' Blog

Tag: secrecy

Game design: Note to self

by on Apr.13, 2006, under Uncategorized

A lot of times I’ve created mechanics and put them into games without explaining them. Kind of a thing, “Let’s see how long it takes the players to find this and figure it out”.

Note to self: This is NOT a good idea.

Well, like many things it’s all right in moderation; a reward for players dedicated enough to put time into really searching the game and trying things out. But major features that you want everyone to use…well, everyone should know about them and how they work. This also ties into the idea of giving more feedback. Don’t just assume players will figure out “Well, if I have this item, then this spell has a larger effect, so the item must give some bonus”…print out the bonuses so players are aware of an arena where they can apply their minds and figure out strategies.

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